Speaking of such things - let us talk about gifts and rewards! Level 50 characters on veteran accounts can now visit the King in their capital city’s throne room to receive their Anniversary Gift - a small gesture of our gratitude to mark 21 years of Dark Age of Camelot. A better fate than many, who have been eternally banished from the realms.” What manner of piteous creature resorts to cheating in order to prove themselves mighty? Sad indeed - and sadder still for their cowardice and dishonorable ways strip them of any entitlement to rewards and gifts. In preparation for these proceedings, jails and dungeons across the land have been emptied of petty thieves and scoundrels to make room for those participants who conducted themselves without honor, seeking to gain advantage by violating the King’s rules of engagement. Masons of the realms have been seen tirelessly working to create the likenesses of the bravest and most skilled in the lands and royal crafters have received secret commissions to fashion new and exclusive rewards fit for the triumphant few.Īs the moon set upon eve of Samhain to give way to breaking dawn, the last of the field reports were submitted to clerks and scribes who will pore through them, judging accounts of heroism and gallantry to determine the champions of this prestigious event. ![]() This season’s King’s Tournament has ended. “From atop the parapets and resonating throughout the Frontiers come the sound of a thousand trumpets. What do you think of the new harvesting system? Hop into the comments and let us know.A message from the magisters and chroniclers of this King’s Tournament: ![]() Other improvements revolve around improved NPC navigation, and plenty of backend work to increase the speed of future development. Notably, aside from the implementation of the harvesting and resource node system, the team at City State Entertainment is hiring as they intend to ramp up their development. The end of month update also explains where several features are in their development cycle. The reason behind the testing in the Frozen Tundra zone had to do with the lack of buildings that currently reside there, which would be a better fit to test the node spawn system. Harvesting nodes are going to have placeholders for the time being as the system rolls out in the Frozen Tundra zone which will be dedicated for the first testing phase. Again, as I fine-tune and modify these tools, you might expect to see some of this change or, in the case of specialty tools, “alter” which stats are being called to perform the task.” “ The current setup is that Strength will assist with the track progression, Attunement will assist with the quality of the materials, and Dexterity will assist in how much of the yield you can acquire. Your physical stats, such as dexterity and strength will also play a part in how players will interact with harvesting as well. ![]() The harvesting system starts with the tools that you use, with various tools providing bonuses on the speed of harvesting, and the potential to specialize your harvesting abilities in the future. The fundamental design explanation was detailed in the May online newsletter. Who doesn’t love a good harvest? That’s what the developers of Camelot Unchained are banking on with their latest feature updates.
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